P+ - Donkey Kong - Action - 0x115 SpecialLw
Entry Script
- if (OnGround)
- ChangeSubactionRestartFrame(SpecialLwStart)
- SetAirGround(6)
- CreateInterrupt { interrupt_id: None, action: 0x131, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- else
- FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 15 }
- ChangeSubactionRestartFrame(SpecialAirLw)
- SetAirGround(10)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
Exit Script